Hex Threaded Listener
The hex board was made to practice my skills with coroutine's (multithreaded programing) and having a global mutex to manage the treaded sync state.
I also wanted to prototype out how to traverse through a Hexagonal grid with a 2 dimensions array. I would like to turn this prototype into a hex based adventure game for mobile in the future.
[Up: (-1,1), Down: (1, -1), Right-Up: (0,1), Left-Up: (-1, 0): Right-Down: (1,0), Left-Down: (0,-1)]
I drew this animation to practice Sprite animation and Units Mecanim to control animation states with input events.
Turret 3D Model
This turret was modeled in Autodesk AutoCAD and imported into Autodesk 3DS MAX. This is a work in progress and I will be adding simple animations to the model with 3DS MAX for #Nextgame
Killawatt 3D Models & Design
The towers for Kill A Watt were modeled in Autodesk AutoCAD baked into a 2D Perspective view. This allowed me to design and produce the art for Killawatt very quickly without worrying about perspective until after we had towers that fit our design.
Wizard Pixel Animation
Concept Character art and animation using the Piskel software.