HEX

Hex Threaded Listener

The hex board was made to practice my skills with coroutine's (multithreaded programing) and having a global mutex to manage the treaded sync state.

I also wanted to prototype out how to traverse through a Hexagonal grid with a 2 dimensions array. I would like to turn this prototype into a hex based adventure game for mobile in the future.

[Up: (-1,1), Down: (1, -1), Right-Up: (0,1), Left-Up: (-1, 0): Right-Down: (1,0), Left-Down: (0,-1)]

piskel



Slime

Slime Animation

I drew this animation to practice Sprite animation and Units Mecanim to control animation states with input events.



Slime

Turret 3D Model

This turret was modeled in Autodesk AutoCAD and imported into Autodesk 3DS MAX. This is a work in progress and I will be adding simple animations to the model with 3DS MAX for #Nextgame

piskel piskel



Slime

Killawatt 3D Models & Design

The towers for Kill A Watt were modeled in Autodesk AutoCAD baked into a 2D Perspective view. This allowed me to design and produce the art for Killawatt very quickly without worrying about perspective until after we had towers that fit our design.

piskel



Slime

Wizard Pixel Animation

Concept Character art and animation using the Piskel software.

piskel